The former runs at native 1920×1080 resolution and while a dynamic resolution was indicated for the Xbox One, marking a shift between 900p and 1080p at times, it’s mostly seen in cut-scenes and certain gameplay situations.
Please select 1080p and 60fps for best possible video quality.Īll this technology sounds impressive, especially on the PS4 and Xbox One. Head to head comparison between PS4 and Xbox One versions. If that weren’t enough, the terrain now features tessellation. Deferred and forward rendering pipelines are handled by a new flexible renderer and this helps to add a hefty amount of effects including colour grading, bokeh depth-of-view, etc. In The Witcher 3: Wild Hunt, REDengine 3 takes advantage of 64-bit architectures along with featuring HDR rendering, volumetric effects, higher resolution textures and even more dynamic physics than the previous game’s Havok tech. REDengine 3 will also be used in Cyberpunk 2077 so this is as good an opportunity to see it shine as any. Are the PS4 and Xbox One properly equipped to handle this grand-standing adventure? Will any interested PC users find their hardware woefully outmatched?īefore we get into that, it’s important to discuss the newest iteration of REDengine, CD Projekt RED’s in-house game development engine that’s powered all The Witcher games thus far. Regardless of which side of the downgrade fence you sit on, there’s no denying the visual fidelity of the game, especially given its immense scale and open world ambitions. CD Projekt RED’s The Witcher 3: Wild Hunt is finally here and it’s gone through its fair share of transformations since first being revealed in early 2014.